package org.truxingame;

public class Vector2 {
	float X;
	float Y;
	
	public Vector2 () {
		X = 0;  Y = 0;
	}
	
	public Vector2(float l, float r) {
		X = l;
		Y = r;
	}
	
	public float getX() {
		return X;
	}
	public float getY() {
		return Y;
	}
	public void setX(float value) {
		X = value;
	}
	public void setY(float value) {
		Y = value;
	}
}
